29/08/2007
Nokia Introduces Ovi
London, UK - Nokia today introduced Ovi, the company's new Internet services brand name. With the introduction of Ovi, Nokia is expanding from a focus on mobile devices to offering a range of Internet services. Ovi, meaning 'door' in Finnish, enables consumers to easily access their existing social network, communities and content, as well as acting as a gateway to Nokia services.
As part of Ovi, Nokia announced the Nokia Music Store and N-Gage, two services that make it easy for people to discover, try and buy music and games from a blockbuster range of artists and publishers, including exclusive content only available through Nokia. Also under the Ovi umbrella is Nokia Maps, a navigation service that offers maps, city guides and more directly to compatible mobile devices. Nokia aims to bring more Internet based services to Ovi in the coming months.
Speaking at the Nokia Go Play event in London, Nokia President and Chief Executive Officer Olli-Pekka Kallasvuo presented Ovi and the new Nokia services for consumers, and spoke about the company's future plans as an Internet company: "The industry is converging towards Internet driven experiences and Ovi represents Nokia's vision in combining the Internet and mobility. Nokia is the number one mobile device company in the world. Looking into the future, we will deliver great devices, combined with compelling experiences and services, to make it easy for people to unlock the potential of the Internet."
"We started this journey with our navigation services earlier this year and we are now combining all our services into a single branded offering - Ovi by Nokia. Over the coming 12 months, you will see us integrate new user interface elements, service suites and web communities to Ovi," added Kallasvuo.
Ovi - one key opens every door.
Ovi (http://www.ovi.com) is the gateway to Nokia's Internet services, including the Nokia Music Store, Nokia Maps, and N-Gage games. It will also be an open door to web communities, enabling people to access their content, communities and contacts from a single place, either directly from a compatible Nokia device or from a PC. The first version of Ovi.com is scheduled to go live in English during the fourth quarter of 2007 and additional features and languages expected to go live during the first half of 2008.
Video-Enabled Portable Media Players to Outsell Audio-Only in '08
Driven by increased broadband penetration, declining price points and a growing catalogue of online audio and video content, the market for MP3 players and portable media players (PMPs) will remain strong over the next five years, In-Stat forecasts.
Nevertheless, the main reason that consumers are purchasing portable MP3 players and video-capable PMPs today is the devices' audio playback capability, In-Stat said.
"Only 11 percent of survey respondents say they will purchase a PMP primarily for its video playback function," said Stephanie Ethier, In-Stat analyst. "Still, the cost of incorporating video into portable devices continues to decline. As a result, In-Stat expects shipment growth of video-enabled PMPs to outpace that of audio-only MP3 players by the end of 2008."
Among the findings of In-Stat's research, "Worldwide Demand Remains Strong for MP3 and Portable Media Players":
* Worldwide unit shipments for audio-only MP3 players and PMPs combined will reach 275 million units in 2011, up from 182 million in 2006.
* Of the 2,408 respondents to In-Stat's latest survey of US consumers, 52 percent own an MP3 player or other PMP.
In-Stat said it does not expect music-enabled cell phone shipments to soon displace dedicated PMP/MP3 player shipments, but it forecast an opportunity for cell phone manufacturers to capture consumers who are considering cheap, audio-only MP3 players.
Labels:
In-stat,
interative video,
mobile device,
mobile marketing,
mp3
E! Creates Online, Mobile Video Content for Breaking Celebrity News
Popular entertainment news channel E! has launched a new series specifically for online and mobile distribution, reports Mediaweek.
E! News Now launched yesterday with 12 original video clips on breaking celebrity gossip and entertainment news. Viewers can stream the clips on E! Online or access them through a participating wireless carrier.
New videos will be posted whenever news breaks, 24 hours a day.
Labels:
E Entertainment,
Mobile Advertising,
video content
27/08/2007
Mobile Phone Penetration 84 Percent, Wireless Revenue $155B by Year's End
Some 84 percent of the US population will have mobile phones by the end of 2007, with that proportion surpassing 100 percent in 2013, SNL Kagan estimates.
Figures include consumer, business and double-mobile-phone users.
SNL Kagan also forecasts US cell phone subscriptions to grow at a rate of about 3 percent per year over the next decade - versus total population growth of 1 percent - despite decreasing net additions as 100 percent penetration is approached.
The projections anticipate increased data use, including text, web and video, which could be accelerated by new-player business models - e.g., multimedia services that get partially subsidized by advertising, similar to the approaches being tested by Google, YouTube and others.
SNL Kagan also projects total US wireless service revenue to increase at a 5 percent CAGR from 2007 to 2017, from $155 billion this year to $253.6 billion in 2017.
Figures include consumer, business and double-mobile-phone users.
SNL Kagan also forecasts US cell phone subscriptions to grow at a rate of about 3 percent per year over the next decade - versus total population growth of 1 percent - despite decreasing net additions as 100 percent penetration is approached.
The projections anticipate increased data use, including text, web and video, which could be accelerated by new-player business models - e.g., multimedia services that get partially subsidized by advertising, similar to the approaches being tested by Google, YouTube and others.
SNL Kagan also projects total US wireless service revenue to increase at a 5 percent CAGR from 2007 to 2017, from $155 billion this year to $253.6 billion in 2017.
23/08/2007
Yahoo Acquires Mobile Ad Firm Actionality
Information Week reports today that Yahoo is buying Actionality, a German mobile advertising tech firm, for an undisclosed sum.
Actionality provides software technology that inserts ads in content for mobile devices.
The deal is "part of Yahoo's focus on becoming No. 1 in mobile advertising," says a Yahoo spokesperson.
Labels:
Actionality,
Microsoft Yahoo,
Mobile Devices,
mobile marketing
Britain Abandons Old Media in 'Digital Boom'
BBC reports today that the Internet, mobile phones and MP3 players are revolutionizing how British citizens spend their time, according to the new annual report from Ofcom, the regulator for U.K. media industries.
It reveals that older media such as TV, radio and even DVDs are being abandoned in favour of more modern technology.
It also shows that women, in some age groups, are the dominant web users and older web users spend more time online than any group.
Among children it showed that web and mobile phone use is growing at the expense of video games.
The 330-page report takes a comprehensive look at the way Britons use new and old media and reveals a nation in love with its media, gadgets and hi-tech gear.
The average Briton now spends 50 hours per week on the phone, using the net, watching TV or listening to the radio. However, the mix of how much time is spent on each one has changed radically over the last few years.
Daily mobile phone use is up 58% on 2002 and, over the same period, net use has grown 158%. By contrast Britons spend far less time watching TV, listening to the radio or chatting on a fixed line phone.
The report, the fourth annual survey from Ofcom, revealed big differences in the technologies that different sectors of the population prefer.
* Among Britons aged 25-34, women account for 55% of the time this group spends online
* 16% of Britons aged 65+ spend 42 hours per month online - more than any other age group
* More than 75% of 11 year olds have their own TV, games console and mobile phone
* 15% of 13-15 year olds and 7% of 10 year olds have their own webcam
Young people now spend as much time on their mobile phone as they do playing computer and console games. Proving more popular among younger people are mobile music players and using the net.
Declining among younger people was listening to the radio and playing video and computer games.
Ofcom's report echoed this observation and said Britons were getting increasingly sophisticated in their use of communications technologies.
Older men playing video games, BBC
Older people are keen consumers of modern technology
For instance, a teenager playing an online game might take a picture of a high score or achievement unlocked while they play then text or e-mail it to friends or add it to a website or Facebook page.
The report also revealed that patterns of use could change again as the latest technologies come into wider use.
It revealed that the UK now has about 450,000 subscribers to high-definition services. Of those questioned by Ofcom, 43% said they watched more TV since getting HD. A minority of that group, 36%, said they now watched six or more extra hours of TV every week.
Ownership of a Digital Video Recorder also seems to have a significant effect on viewing habits. Ofcom found that many prefer to watch programmes saved on their DVR rather than a DVD.
22/08/2007
Mobile Social Networking Has 12.3 Million Friends in US and Western Europe
12.3 million consumers in the US and Western Europe report accessing a social networking site with a mobile device in June, according to the first measurement by M:Metrix of mobile social networking, writes MarketingCharts (via CNET's Tech News Blog).
Some findings from the study:
* The US audience for mobile social networking sites is the largest, with 7.5 million, or 3.5 percent of mobile subscribers. Italy follows with 1.3 million, or 2.8 percent; then the UK with 1.1 million, or 2.5 percent; Spain with 751,000 (2.3 percent), Germany (1.9 percent) and France (1.7 percent).
* MySpace garnered the most mobile users in the United States and United Kingdom, whereas MSN was the forum of choice for mobile Web 2.0 users in the other geographies surveyed.
* MySpace attracts 3.7 million US and 440,000 UK mobile users. In America, Facebook's mobile audience is about 2 million, and in Britain, about 307,000.
* Rounding out the top three is YouTube in the US, with 901,000 mobile visitors, and Bebo in the UK, with 288,000.
M:Metrics also tracks the availability of content across all operator portals and found that in June, the top three US mobile social networking sites had strong distribution, with MySpace appearing on the decks of Amp'd, AT&T, Helio and Nextel:
* Facebook was accessible on the Sprint, AT&T, Virgin and Amp'd decks and YouTube on the Verizon deck*.
* In the UK, MySpace has distribution on Vodafone, Bebo is on the 3 deck, but No. 2 MSN Live Spaces is offered nowhere on portal.
* Those under 25 are the most active users of mobile social networking sites across all geographies studied.
* In France, Germany, Italy and Spain, the age demographic with the largest percentage of use is 13-17-year-olds, whereas college-aged consumers (18-24) are the most avid users in the United States and the United Kingdom.
*YouTube is also on the iPhone deck, which was not under measurement at the time of the survey.
Some findings from the study:
* The US audience for mobile social networking sites is the largest, with 7.5 million, or 3.5 percent of mobile subscribers. Italy follows with 1.3 million, or 2.8 percent; then the UK with 1.1 million, or 2.5 percent; Spain with 751,000 (2.3 percent), Germany (1.9 percent) and France (1.7 percent).
* MySpace garnered the most mobile users in the United States and United Kingdom, whereas MSN was the forum of choice for mobile Web 2.0 users in the other geographies surveyed.
* MySpace attracts 3.7 million US and 440,000 UK mobile users. In America, Facebook's mobile audience is about 2 million, and in Britain, about 307,000.
* Rounding out the top three is YouTube in the US, with 901,000 mobile visitors, and Bebo in the UK, with 288,000.
M:Metrics also tracks the availability of content across all operator portals and found that in June, the top three US mobile social networking sites had strong distribution, with MySpace appearing on the decks of Amp'd, AT&T, Helio and Nextel:
* Facebook was accessible on the Sprint, AT&T, Virgin and Amp'd decks and YouTube on the Verizon deck*.
* In the UK, MySpace has distribution on Vodafone, Bebo is on the 3 deck, but No. 2 MSN Live Spaces is offered nowhere on portal.
* Those under 25 are the most active users of mobile social networking sites across all geographies studied.
* In France, Germany, Italy and Spain, the age demographic with the largest percentage of use is 13-17-year-olds, whereas college-aged consumers (18-24) are the most avid users in the United States and the United Kingdom.
*YouTube is also on the iPhone deck, which was not under measurement at the time of the survey.
21/08/2007
In Mobile Advertising, Users Expect Something in Return...
Despite growing opportunities for mobile advertising, ads on mobile internet and TV services are deemed "irritating" by consumers, according to a new study by Universal McCann.
Recent reports also suggest the world's 2 billion mobile users are turned off by tactics simply imported onto their phones from the desktop and TV. The solution to this problem may lie in offering a different value proposition to users in exchange for perceived "intrusions."
The global study found users were more receptive when they got free content from advertisers, such as branded content and opt-in Bluetooth downloads. For example, Coca-Cola gave away free songs on iTunes.
The best forms of advertising on the mobile were opt-in Bluetooth formats, popular among 72 percent. Traditional ads, such as those on mobile internet pages and mobile TV ads, were rejected by 61 percent of the sample.
The study polled 9,500 people in 21 countries and found that mobile adoption with advanced media features is growing rapidly:
* two out of three owned a portable music or media player
* 45 percent had a laptop
* 28 percent had a portable gaming machine
Consumers in the developing world, such as Mexico, China and Thailand, were the most receptive to ads. The US, France and the UK were the least receptive.
The Mobile Marketing Association is putting stringent standards in place to deter intrusive practices like spam and other unwanted ads, forcing advertisers to be innovative, according to The Globe and Mail.
US marketers looking for inspiration can also look to the Land of the Rising Sun. In Japan, where the majority of its 98 million mobile users have web capabilities, the mobile ad market is expected to become a $1 billion industry by 2011, up from $328 million last year.
And Japanese advertisers do not experience problems associated with segmented carriers and divided services, meaning a campaign launched on the mobile platform can be more or less enjoyed by all or many.
Hearst Makes Mobile Fashionable
With mobile devices becoming an indispensible part of our culture, mobile internet and advertising has become a swelling industry. Consumers can search for news or search products straight from their phones.
Hearst Magazines Digital Media has been dipping into online media with several acquisitions as of late and now, the company is reaching further into mobile with the launch of sites for Harper’s BAZAAR (M.bazaar.com) and Marie Claire (M.marieclaire.com). This brings the company’s mobile portfolio to nine sites.
Chuck Cordray, vice president and general manager of Hearst Magazines Digital Media said, “Through research we found that 25% of our readers now have mobile Web-enabled cell phones but have not yet found what they are looking for. Much like the Internet was ten years ago, today is a brand new world for all of us on the mobile front, and it’s one with clear potential, if the content and delivery are right.”
The sites offer many interactive features and fashion and beauty tips to the BAZAAR and Marie Claire readers. The sites will be free to users but Hearst plans to monetize on the mobile sites by selling wallpaper images.
Labels:
Harpers Bazaar,
Hearst Magazines,
Marie Claire,
Mobile Media
MTV, AP Study: Internet Makes Young People Happy
Cellphones, the Internet and other technologies are integrally woven into the lives of today's 13- to 24-year-olds, according to a study on happiness and young people by MTV and the Associated Press. Half of those young people polled say the Internet alone helps them feel happier.
PR Newswire has more details about this study.
Smooth: Nokia's sensuous new 3G device
The new Nokia 6555 features a smooth-back fold design and original analog timepiece
Espoo, Finland - Nokia today announced a new 3G mobile phone that pairs original design and quality workmanship with outstanding features. The Nokia 6555 meets the desire for aesthetic appeal with an external analog clock echoing the timeless elegance of high-end luxury. The Nokia 6555 is the first WCDMA phone with a smooth-back fold design with recessed hinge creating a seamless line when open. The phone's gentle curve ensures a smooth and ergonomic user experience. The Nokia 6555 is an accessible option for discerning consumers. The Nokia 6555 will be available within the next month at an estimated retail price of approximately €200 before subsidies or taxes.
Adding to its attraction, the Nokia 6555 features a QVGA 16 million color internal display - twice as many colors as the human eye can see - for a brilliant, crisp resolution on a large 240x320 screen, making it perfect for viewing photos and videos. The camera featuring a 6x zoom gives even greater versatility and full screen portrait viewfinder so you can be sure you get the right picture every time. The self-portrait function on the camera and video sharing ability ensures that special moments are easily shared with family and friends.
"Mobile-savvy consumers expect superior quality and design. We understood that need, and so created the the Nokia 6555. The Nokia 6555 is a sophisticated accessory delivering the outstanding features that you expect from Nokia," said Markku Suomi, Product Group Director, Mobile Phones, Nokia.
From the thin, narrow form factor with smooth lines to the 30MB user memory (with capacity for microSD expandable memory) and Bluetooth wireless connectivity, the Nokia 6555 sets the standard in its class.
Key features:
- Original smooth-back design
- Elegant external analog timepiece display
- Brilliant 16 million color display
- Video sharing
- WCDMA and quadband GSM functionality
Espoo, Finland - Nokia today announced a new 3G mobile phone that pairs original design and quality workmanship with outstanding features. The Nokia 6555 meets the desire for aesthetic appeal with an external analog clock echoing the timeless elegance of high-end luxury. The Nokia 6555 is the first WCDMA phone with a smooth-back fold design with recessed hinge creating a seamless line when open. The phone's gentle curve ensures a smooth and ergonomic user experience. The Nokia 6555 is an accessible option for discerning consumers. The Nokia 6555 will be available within the next month at an estimated retail price of approximately €200 before subsidies or taxes.
Adding to its attraction, the Nokia 6555 features a QVGA 16 million color internal display - twice as many colors as the human eye can see - for a brilliant, crisp resolution on a large 240x320 screen, making it perfect for viewing photos and videos. The camera featuring a 6x zoom gives even greater versatility and full screen portrait viewfinder so you can be sure you get the right picture every time. The self-portrait function on the camera and video sharing ability ensures that special moments are easily shared with family and friends.
"Mobile-savvy consumers expect superior quality and design. We understood that need, and so created the the Nokia 6555. The Nokia 6555 is a sophisticated accessory delivering the outstanding features that you expect from Nokia," said Markku Suomi, Product Group Director, Mobile Phones, Nokia.
From the thin, narrow form factor with smooth lines to the 30MB user memory (with capacity for microSD expandable memory) and Bluetooth wireless connectivity, the Nokia 6555 sets the standard in its class.
Key features:
- Original smooth-back design
- Elegant external analog timepiece display
- Brilliant 16 million color display
- Video sharing
- WCDMA and quadband GSM functionality
17/08/2007
Harper Collins Goes Mobile With Book Excerpts
Book publisher Harper Collins has created a mobile-friendly site for iPhone users, reports The Associated Press.
Mobile.harpercollins.com features excerpts from over a dozen of the publisher's newest releases. The excerpts were made possible because Harper Collins has spent time digitizing over 10,000 of its titles.
Mobile.harpercollins.com features excerpts from over a dozen of the publisher's newest releases. The excerpts were made possible because Harper Collins has spent time digitizing over 10,000 of its titles.
Facebook Goes Mobile on Apple iPhone
Facebook is launching a mobile version that works on the Apple iPhone. The new mobile edition of the social-networking site will allow users to access and update profiles, track friends, and find maps and driving directions for events scheduled on Facebook.
Red Herring has published a more detailed story here.
Red Herring has published a more detailed story here.
Labels:
abc mobile,
Apple,
Facebook,
iphone,
social networking
15/08/2007
IAB and Lead Generation Committee Release Best Practices for Lead Generation
The Lead Generation Committee and the Interactive Advertising Bureau (IAB) have today released the Lead Generation Data Transfer Best Practices.
At the most practical level, the document will help standardize the transfer and reception of data between advertisers and lead generators.
Two major considerations served as guidelines for the final product:
* Security - lead generation data should be encrypted
* Common format and set up - the data must move in a common format through mainstream, secure internet technologies
"The committee encourages advertisers and publishers to implement these best practices and comply with all applicable laws, rules, and regulations to responsibly support the continued growth of this very important category," said SVP Gayle Guzzardo of Product Management at Q Interactive. She is also the Lead Generation Committee Chair.
Per the IAB/PwC 2006 Full Year Internet Advertising Revenue Report, lead generation revenue totaled $1.3 billion out of all 2006 advertising revenues ($16.9 billion), up from a (now seemingly paltry) $753 million in 2005.
At the most practical level, the document will help standardize the transfer and reception of data between advertisers and lead generators.
Two major considerations served as guidelines for the final product:
* Security - lead generation data should be encrypted
* Common format and set up - the data must move in a common format through mainstream, secure internet technologies
"The committee encourages advertisers and publishers to implement these best practices and comply with all applicable laws, rules, and regulations to responsibly support the continued growth of this very important category," said SVP Gayle Guzzardo of Product Management at Q Interactive. She is also the Lead Generation Committee Chair.
Per the IAB/PwC 2006 Full Year Internet Advertising Revenue Report, lead generation revenue totaled $1.3 billion out of all 2006 advertising revenues ($16.9 billion), up from a (now seemingly paltry) $753 million in 2005.
Labels:
Advertisers,
Encryption,
IAB,
Internet Advertising,
Lead Generation,
Publishers,
Security
14/08/2007
Alltel to Bring MTV Content to Mobile Users
Alltel's wireless users will soon be able to access content from MTVN as part of a new agreement between the two, reports CNN Money.
MTVN will make videos from its variety of cable networks available to Alltel customers. There will also be games and other features branded with the shows that users can play with or access.
Some of that content will be accessible through Celltop, Alltel's new product for delivering and organizing on mobile devices.
Labels:
Alltel,
Celltop,
Mobile Games,
Mobile TV,
MTV Networks,
Wireless Connectivity
Gannett Launches Local Mobile Sites
News company Gannett announced today that it is entering the mobile market and will make its breaking news, sports, weather and local information available to mobile phone users in 100 local markets, according to WebProNews.
The local mobile sites are tailored to appear on small screens and include content that is updated around the clock by local Gannett Information centers. Information centers provide news and information to a number of platforms, including the Web, newspapers, television and mobile devices.
The new mobile sites will carry local, regional and national display advertising. The mobile sites are free to users with mobile Internet browsing and data plans.
"Local news and information is more in demand than ever by consumers across the country. Making it easily available by mobile device takes Gannett's local information expertise and puts it in consumers' hands," said Jack Williams, president of Gannett Digital.
"Advertisers who appreciate the value of trusted brands, local content and audiences will be able to reach out to those consumers throughout the day."
Along with local community news and information, the mobile sites link to national news, money, sports and life information through the USA Today mobile site.
10/08/2007
Discovery launches mobile offerings in the UK
Media and Marketing Europe reports today that Discovery Networks UK has launched two of its most popular portfolio offerings, Discovery Turbo and Animal Planet, on mobile TV.
Vodafone and Orange customers will have access to exclusive made-for-mobile content, as well as optimized popular content, from the channels' flagship programs. Discovery Turbo will be packaged in 20 minute batches, available on-demand and updated every weekday. Animal Planet mobile content will be offered on-demand as a one hour weekly loop and will showcase snack-sized bites of programming including the award-winning Meerkat Manor and Crocodile Hunter Diaries.
“These new launches are part of a broader strategy to further integrate digital media services, building a stronger and more complementary relationship with our linear channels", commented Keith Underwood, VP commercial, Discovery Networks UK.
Turner Broadcasting Secures European Mobile Distribution Deal
Turner Broadcasting System (TBS) has tapped wireless entertainment provider GlobalFun as the pan-European distributor for mobile games based on the Adult Swim series The Brak Show and the Cartoon Network series Johnny Bravo.
The deal follows a previous announcement that GlobalFun is currently developing and partly distributing the mobile version of The Brak Show.
GlobalFun will distribute the mobile game “Johnny Bee Good,” which is built around the eponymous main character from the half-hour series Johnny Bravo, who is a biceps-bulging, karate-chopping free spirit who believes he is a gift from God to women. The game is designed to appeal to both male and female mobile players. The company will also distribute a game based on The Brak Show, an animated sitcom focused on a space pirate named Brak who lives in outer space, in an American suburbia mid-1960s neighborhood. The game, which is scripted to follow a “mega” episode of the show, can be played either as Brak or his best friend Zorak, each with his own small storyline converging into a bigger one. The objective of the game is the same for both characters, which is to convince Brak’s father to stop an invasion of Alien Ants from Outer Space.
Casey Harwood, the senior VP of interactive, wireless and communication at TBS Europe, commented: “GlobalFun have proven themselves to be both a solid mobile games developer and distributor, and the extension of this deal is a reflection of that. We look forward to working with them on the distribution of these games for The Brak Show and Johnny Bravo.”
09/08/2007
Mobile Insider: Mobile Branding Is Not For Old Farts
Mobile Branding Is Not For Old Farts by Steve Smith
VIRTUAL SOCIAL NETWORKING IS ONE of those phenomena that makes me feel my age. My teen daughter had to teach me how a Xanga and MySpace page are made.
"You know HTML?" I wailed a couple of years ago. As if she had just dropped an innocent S&M reference, I said accusingly, "Who taught you HTML? I know I didn't."
Being behind the curve is part of the Dad game, of course. Even when I am in the know about something hip and new, I have to pretend ignorance just to keep the peace and maintain the clueless Dad myth. But I admit there is a real cultural/demographic disconnect when it comes to social networking. What the 20- and 30-somethings call being social online with public profiles still feels foreign and a bit exhibitionistic to me. Several years ago, when InterCasting's Rabble first launched on Verizon, I couldn't get past the initial rush of users compelled to post pictures of their penis. I am sure I extrapolated unfairly from the trauma of seeing so many penises in one place and decided that something was going on with social networking I was too narrow or old or poorly endowed to get. I always need an assist to understand this stuff, so recently I went to one of the new faces and brands in the mobile social space.
We have been focusing on mobile media brands in the last week and the question about building new brands wholly on mobile. It is fitting to end the week visiting one of the most successful examples of a social networking application that is dominating a category a Web entity, namely MySpace, should own. In the year since its main feature set was launched, MocoSpace is nearing 1 million subscribers and several hundred million monthly page views.
MySpace? Is that one of those oldie-but-goodie Web brands?
MocoSpace founder and CEO Justin Siegel says his personal profile and networking site has been a pure word-of-mouth play that demonstrates the power of social media to go viral. "We've done no marketing or PR, just some mobile acquisition via AdMob and Google Mobile to seed the community. But the vast majority is strictly organic."
Well, actually growing a brand on mobile is not that automatic. Siegel says in the very beginning he and the staff (now 15) went to sites with similar demographics and talked up the service and fueled that with limited mobile ad buys on AdMob. "And literally overnight, we woke up and had a couple dozen users."
In fact, having scale, a crowd, is among the most important aspects of getting further traction in the mobile community world. Many other companies have emerged in the last year with interesting technologies around mobile social worlds. "But the real interesting thing about a MySpace, a FaceBook or a MocoSpace is the community," he says. "It is not the technology but that you will find other people, that people are actually using it."
Arguably, people are the media here, in that just browsing profiles seems to be one of the most popular pursuits. Call it people-watching (or shopping) as a kind of entertainment snacking. Dating sites report a similar phenomenon of people using their mobile extension of the service to filter profiles and tag the ones they want to ping later. Crush or Flush, another recent mobile hit, works on a similar principle. The MocoSpace interface is actually quite polished and mature. It is an icon-driven, off-deck gateway into profiles, blogs, user-uploaded videos and chats. Siegel says that the audience skews ethnically to African-American and Hispanic members, who comprise more than half the population.
But I had to ask Siegel why MySpace doesn't just own his ass in this space? Why doesn't an overwhelming Web brand, where so many millions already have deep profiles and networks established, just walk over everyone else when they come into mobile? Isn't that the big brand plan?
I liked Siegel's response because it is not simple and straightforward so much as multi-faceted. First, he argues, the users in the social networking space have proven to be more flexible than some of us assume. Old farts like me may think that a MySpace has a natural advantage, because it already houses so much of a person's accumulated personal content. In fact, the user bases for many of these networks overlap considerably because core users have no trouble maintaining multiple profiles and often portray different parts of themselves or socialize with different groups in each virtual community. I hate when these new-media kids make me feel old.
More to the point, among the core demo for social networking the PC is becoming almost old-fashioned. (I am feeling old again). "Mobile is their main interface for the Internet," Siegel says. "Whether it is MySpace or Amazon, their mobile plays are contingent on the idea that you are a Web user who wants to access their Web stuff. Many of these online products have mobile extensions that are really sub-sets or satellites of the Web property. But there is a whole shift of young people who don't see the Internet as a PC-centric experience, and these satellite features are going to be less attractive."
But their business model won't be. The next stage for Siegel and his fellow mobile networks is to follow the example of a MySpace in supporting themselves with text links and banners for other mobile content. They need the kind of integrated programs that the Facebooks and others are starting to cultivate, sponsor profiles and widgets rather than typical network buys. We are starting to see these more custom placements in the form of sponsored and branded content at the likes of Zannel, Versaly's FastLane and MobiTV. For now, mobile social community looks like a volume race. Who can make it to scale fastest and attract the more sophisticated advertiser or attract the inevitable News Corp., FaceBook, Google or Yahoo acquisition offer? That is the real question.
I may be old, and a lot of things in technology and culture have shifted, and my daughter went and learned HTML without me, but some things about this business remain the same.
VIRTUAL SOCIAL NETWORKING IS ONE of those phenomena that makes me feel my age. My teen daughter had to teach me how a Xanga and MySpace page are made.
"You know HTML?" I wailed a couple of years ago. As if she had just dropped an innocent S&M reference, I said accusingly, "Who taught you HTML? I know I didn't."
Being behind the curve is part of the Dad game, of course. Even when I am in the know about something hip and new, I have to pretend ignorance just to keep the peace and maintain the clueless Dad myth. But I admit there is a real cultural/demographic disconnect when it comes to social networking. What the 20- and 30-somethings call being social online with public profiles still feels foreign and a bit exhibitionistic to me. Several years ago, when InterCasting's Rabble first launched on Verizon, I couldn't get past the initial rush of users compelled to post pictures of their penis. I am sure I extrapolated unfairly from the trauma of seeing so many penises in one place and decided that something was going on with social networking I was too narrow or old or poorly endowed to get. I always need an assist to understand this stuff, so recently I went to one of the new faces and brands in the mobile social space.
We have been focusing on mobile media brands in the last week and the question about building new brands wholly on mobile. It is fitting to end the week visiting one of the most successful examples of a social networking application that is dominating a category a Web entity, namely MySpace, should own. In the year since its main feature set was launched, MocoSpace is nearing 1 million subscribers and several hundred million monthly page views.
MySpace? Is that one of those oldie-but-goodie Web brands?
MocoSpace founder and CEO Justin Siegel says his personal profile and networking site has been a pure word-of-mouth play that demonstrates the power of social media to go viral. "We've done no marketing or PR, just some mobile acquisition via AdMob and Google Mobile to seed the community. But the vast majority is strictly organic."
Well, actually growing a brand on mobile is not that automatic. Siegel says in the very beginning he and the staff (now 15) went to sites with similar demographics and talked up the service and fueled that with limited mobile ad buys on AdMob. "And literally overnight, we woke up and had a couple dozen users."
In fact, having scale, a crowd, is among the most important aspects of getting further traction in the mobile community world. Many other companies have emerged in the last year with interesting technologies around mobile social worlds. "But the real interesting thing about a MySpace, a FaceBook or a MocoSpace is the community," he says. "It is not the technology but that you will find other people, that people are actually using it."
Arguably, people are the media here, in that just browsing profiles seems to be one of the most popular pursuits. Call it people-watching (or shopping) as a kind of entertainment snacking. Dating sites report a similar phenomenon of people using their mobile extension of the service to filter profiles and tag the ones they want to ping later. Crush or Flush, another recent mobile hit, works on a similar principle. The MocoSpace interface is actually quite polished and mature. It is an icon-driven, off-deck gateway into profiles, blogs, user-uploaded videos and chats. Siegel says that the audience skews ethnically to African-American and Hispanic members, who comprise more than half the population.
But I had to ask Siegel why MySpace doesn't just own his ass in this space? Why doesn't an overwhelming Web brand, where so many millions already have deep profiles and networks established, just walk over everyone else when they come into mobile? Isn't that the big brand plan?
I liked Siegel's response because it is not simple and straightforward so much as multi-faceted. First, he argues, the users in the social networking space have proven to be more flexible than some of us assume. Old farts like me may think that a MySpace has a natural advantage, because it already houses so much of a person's accumulated personal content. In fact, the user bases for many of these networks overlap considerably because core users have no trouble maintaining multiple profiles and often portray different parts of themselves or socialize with different groups in each virtual community. I hate when these new-media kids make me feel old.
More to the point, among the core demo for social networking the PC is becoming almost old-fashioned. (I am feeling old again). "Mobile is their main interface for the Internet," Siegel says. "Whether it is MySpace or Amazon, their mobile plays are contingent on the idea that you are a Web user who wants to access their Web stuff. Many of these online products have mobile extensions that are really sub-sets or satellites of the Web property. But there is a whole shift of young people who don't see the Internet as a PC-centric experience, and these satellite features are going to be less attractive."
But their business model won't be. The next stage for Siegel and his fellow mobile networks is to follow the example of a MySpace in supporting themselves with text links and banners for other mobile content. They need the kind of integrated programs that the Facebooks and others are starting to cultivate, sponsor profiles and widgets rather than typical network buys. We are starting to see these more custom placements in the form of sponsored and branded content at the likes of Zannel, Versaly's FastLane and MobiTV. For now, mobile social community looks like a volume race. Who can make it to scale fastest and attract the more sophisticated advertiser or attract the inevitable News Corp., FaceBook, Google or Yahoo acquisition offer? That is the real question.
I may be old, and a lot of things in technology and culture have shifted, and my daughter went and learned HTML without me, but some things about this business remain the same.
07/08/2007
Internet Ad Spending Set to Overtake Newspapers
Financial Times reports online advertising will overtake U.S. newspaper advertising in terms of size by 2011, according to a new forecast from Veronis Suhler Stevenson. Consumers are shifting to digital alternatives and migrating away from newspapers, broadcast television and other media.
02/08/2007
CBS Plans to Sell Ads on Mobile Devices
CBS plans to team up with mobile-advertising firms AdMob, Millennial Media, Rhythm NewMedia and Third Screen Media to sell ads on mobile devices for its programming. Marketers will be able to buy text and banner ads for mobile sites as well as video spots for devices.
Wall Street Journal has the full story here.
01/08/2007
Mozes: Ad-Supported Mobile Texting on the Horizon
Startup firm Mozes is hoping to become a hit with music fans through its free, ad-supported text messaging service, reports BusinessWeek.
The company provides mobile text-messaging by adding advertising to a site, where users register and build their preferences.
While anyone can theoretically use the service, Mozes is going after the music industry in particular. Bands are encouraged to provide text-alerts of concerts, and other such news, to fans.
Fans, in turn, can ping the service as part of text-to-win contests or other promotions.
Mozes is also selling advertisers on the notion of sending similar consumer alerts. Some fans getting band or artist alerts say they help create a personal connection.
As always, there remains the fear that companies will see the service as just another outlet for unsolicited and untargeted marketing messages.
Labels:
BusinessWeek,
Consumer Alerts,
Mobile Marketing SMS,
Mozes
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